![]() ![]() It's actually funny, that trick works (make sure pause is on), and also going back to area 1 and logging off was the best gold method for me :) ![]() Magnified savage strikes helps out prior to opening chests in starting areas with full formations. I more or less had the same strategy at the time, with Sarah as main dps. This indicates that Kerner wouldn't have achieved his desired result even if he'd used ten beads. One of the game-over outcomes within Fate of Atlantis shows Ubermann using ten beads in the machine with Indiana Jones as the test subject resulting in Jones' transformation into an ethereal being with a brief lifespan. Ubermann is a fool and derisively calls him "Pork Flesh." Kerner dismisses the scientist as unworthy to be a god in his inner thoughts at the God Machine. In the comic, Kerner is shown to secretly think Dr. Ubermann is frequently shown to demean Kerner as less intelligent than himself and near the God Machine, says Kerner isn't prepared to be the top god, as Kerner mumbles under his breath "we shall see", foreshadowing his subsequent attempt to hijack the device. In the game, Kerner has a habitat of running his hand through his hair or flipping his hair. His death is also different: in the game, Kerner kills himself out of horror at his transformation, whereas in the comic his shape continues to morph until he is reduced to a puddle of goo. In the comic adaptation, he is portrayed as a thin, gray-haired, mustached individual. ![]() In Indiana Jones and the Fate of Atlantis, Kerner is portrayed as a somewhat young, tall, strong, Aryan man whose passport indicates that he is approaching his 50s. Sophia Hapgood and Klaus Kerner in the video game. Unable to live with what he had become, Kerner then committed suicide by throwing himself into a lava flow. Jones convinced Kerner into believing that only one bead would be required in the machine (citing Plato's tenfold error), and when the machine was activated it transformed Kerner into a grotesque horned dwarf. When the two competing teams arrived at the object of their quest, the God Device, Ubermann made plans to position himself as the Third Reich's immortal leader but the ambitious Kerner shoved him aside and jumped into the machine first. Hans Ubermann who later discovered that the artifacts held the key to becoming immortal.ĭuring the course of the ensuing adventure, Kerner had several further scrapes with Jones, now teamed with the psychic, Sophia Hapgood. Returning to Germany, Kerner gave the items to Dr. Indy went to New York and had to disrupt her presentation to warn her. Kerner however "visited" Sophia's house in New York and ransacked it looking for her necklace, while she was presenting an Atlantis-themed show as a psychic. They realized that Kerner was interested in Sophia Hapgood and the Jastro Expedition. Trying to keep him from escaping, Indy kept his coat, which contained his passport and a copy of National Archeology. Jones found in the college museum a horned idol, which, when provided the key, revealed a small metallic bead. Dressed in plain clothes to disguise his true identity, he inquired about artifacts connected with the lost continent and gave him a 'key'. ![]() Biography " If anyone's going to become a god, it must be me!" ―Klaus Kerner ![]()
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